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ROLE

Principal Designer and Game Economist

DESCRIPTION

Adventure Agency is crew management RPG and simulation game with D&D inspired elements! Contract and manage adventurers, dispatch them on quests, upgrade your headquarters, bring the fight to Tanvoc's Legion and save the land Evanora!

YEAR

2019

GENRE

Simulation

PLATFORMS

Andriod, iOS

QUEST GENERATOR

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I spearheaded the creation of the quest generator, enabling dynamic quest generation tailored to players' adventurers' levels. Higher rarity quests were designed to offer greater challenges and rewards. Additionally, I collaborated closely with the artist to curate Evanora's world, ensuring quest locations and enemies harmonized with the game's lore and seamlessly integrated into the map's various regions.

SUCCESS EQUATION

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The "Success Equation" design incorporates multiple factors such as adventurer and quest levels, rarity, ally and enemy strength, countered abilities, and more. This feature aims to calculate the likelihood of success, providing players with a comprehensive understanding of the challenges ahead. Each adventurer class and race has unique abilities, allowing players to customize their crew strategically. This customization feature significantly contributed to driving player engagement by empowering them to handle various combinations effectively. Tougher foes yielded more gold, items, and experience.

HEADQUARTERS

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Throughout the game, players had the opportunity to upgrade their headquarters while simultaneously dispatching their adventurers on quests. This pivotal game loop significantly contributed to driving retention rates to unprecedented highs. Upgrading the headquarters granted access to more challenging and perilous missions, including legendary ones. Additionally, the headquarters offered a cosmetic feature, enabling players to construct decorations solely for aesthetic purposes. Moreover, adventurers not engaged in missions could be observed roaming around the headquarters, enhancing the immersive experience for players.

LEGENDARY CRAFTING

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When players reached a certain level of strength, they could undertake legendary missions, which presented incredibly challenging tasks that rewarded players with crafting components essential for forging legendary gear. These missions featured only one legendary enemy available for a limited period of 24 real-time hours. This setup fostered high engagement among players who would frantically assemble their parties to gather the necessary components before time ran out. Beyond the components, crafting this gear also required rare runes and gold, adding depth and complexity to the forging process. When a set would finally be forged, players felt very satisfied and would share their decked out heroes on the forums!

© 2023 BY ZACK DAVIDSON

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